Post by Lil Miss Angie on Apr 29, 2013 13:08:51 GMT -5
-Plot-
Hunting monsters and exploring caves and abandoned mines seems like the best form of work to gain money for one group of adventurers but little do they know that they will walk into a war between light and dark. But, we will take you to the beginning where they first meet in the greatest city of their time to where their journey began.
-Rules-
~No GodModding
~Be Fair
~Follow Directions
~Be Nice, and Have Fun
~Only ONE character each
~~Information~~
-Currency-
4 copper pieces = 1 bronze piece
5 bronze pieces = 1 silver piece
6 silver pieces = 1 gold piece
10 gold pieces = 1 platinum piece
-The Starting Town-
Name: Crestfall
Population: 50k
Home of: High Guards and Thief's Guild
Crime Rate: High
Other: Trading Capital of Land, Central Town of Land
-Starting Equipment-
(This is the material each person starts with)
>A small weapon, not of good quality but useful
>Light fur armor, not very protective but it is better then running around naked
>a small ration of food and drink, not enough for a few days
>Old map, no newer towns to this so it is most likely useless
>3 silver and 4 bronze pieces, not much you can buy with this
>small pouch of herbal medicine, good for scratches and rashes
-Races-
Human(Nord, Britton), Elf(Wood, Moon, High, Dark, Forest), Dwarf(Mountain, Hill, Valley), Orc(Cave, River, Forest)
-Alignment-
Lawful good, Neutral good, Chaotic good, Lawful Neutral, Neutral, Chaotic Neutral
-Laws of the Land-
>Carrying a knife inside a pub is punishable by death
>Prejudice is punished by imprisonment
>Bi-sexuality is neither legal nor illegal, but widespread
>Sexism is illegal but rarely punished
>Tax evasion is neither legal nor illegal
-Classes-
(you can pick up to four)
Mage - A magic-based fighter. Spells and traps are twice as useful.
Archer - A long-ranged fighter. Throwing daggers and Bows are twice as deadly.
Healer - A medic class. Not as good with fighting but can cure poisons and injures with decreased chance of death.
Warrior - A basic fighter. Weapons like swords and maces are twice as deadly.
Thief - A scavenger class. Decreased chance of being caught while stealing, pickpocketing, and lockpicking.
Ranger - A hand-to-hand fighter. Battling without a weapon is better and easier to disarm enemies.
Assassin - A stealth fighter. Attacks from behind and sneaking is improved greatly.
Monk - A defender class. Protective wards and healing spells work twice as good. (male only)
Haggler - A merchant class. They have an easier time haggling prices with merchants.
Priestess - A defender magic class. Spells as traps, protective, and healing work better. (Female only)
Hunter - a basic class. Increased chance of finding animals for food in the wilderness.
Knight - a defending class fighter. Increased ability to block attacks from the opponent.
--Character Sheet--
General-
Name:
Age:
Gender:
Race:
Alignment:
Class:
Sexuality:
Physical-
Height:
Weight:
Eye color:
Hair color:
Skin Color:
Scars/Tattoos:
Personality-
Likes:
Dislikes:
Fears:
Attitude:
Social:
Intelligence:
Other-
Favorite Weapon:
Known Family Members:
Birthplace:
Brief Bio:
Hunting monsters and exploring caves and abandoned mines seems like the best form of work to gain money for one group of adventurers but little do they know that they will walk into a war between light and dark. But, we will take you to the beginning where they first meet in the greatest city of their time to where their journey began.
-Rules-
~No GodModding
~Be Fair
~Follow Directions
~Be Nice, and Have Fun
~Only ONE character each
~~Information~~
-Currency-
4 copper pieces = 1 bronze piece
5 bronze pieces = 1 silver piece
6 silver pieces = 1 gold piece
10 gold pieces = 1 platinum piece
-The Starting Town-
Name: Crestfall
Population: 50k
Home of: High Guards and Thief's Guild
Crime Rate: High
Other: Trading Capital of Land, Central Town of Land
-Starting Equipment-
(This is the material each person starts with)
>A small weapon, not of good quality but useful
>Light fur armor, not very protective but it is better then running around naked
>a small ration of food and drink, not enough for a few days
>Old map, no newer towns to this so it is most likely useless
>3 silver and 4 bronze pieces, not much you can buy with this
>small pouch of herbal medicine, good for scratches and rashes
-Races-
Human(Nord, Britton), Elf(Wood, Moon, High, Dark, Forest), Dwarf(Mountain, Hill, Valley), Orc(Cave, River, Forest)
-Alignment-
Lawful good, Neutral good, Chaotic good, Lawful Neutral, Neutral, Chaotic Neutral
-Laws of the Land-
>Carrying a knife inside a pub is punishable by death
>Prejudice is punished by imprisonment
>Bi-sexuality is neither legal nor illegal, but widespread
>Sexism is illegal but rarely punished
>Tax evasion is neither legal nor illegal
-Classes-
(you can pick up to four)
Mage - A magic-based fighter. Spells and traps are twice as useful.
Archer - A long-ranged fighter. Throwing daggers and Bows are twice as deadly.
Healer - A medic class. Not as good with fighting but can cure poisons and injures with decreased chance of death.
Warrior - A basic fighter. Weapons like swords and maces are twice as deadly.
Thief - A scavenger class. Decreased chance of being caught while stealing, pickpocketing, and lockpicking.
Ranger - A hand-to-hand fighter. Battling without a weapon is better and easier to disarm enemies.
Assassin - A stealth fighter. Attacks from behind and sneaking is improved greatly.
Monk - A defender class. Protective wards and healing spells work twice as good. (male only)
Haggler - A merchant class. They have an easier time haggling prices with merchants.
Priestess - A defender magic class. Spells as traps, protective, and healing work better. (Female only)
Hunter - a basic class. Increased chance of finding animals for food in the wilderness.
Knight - a defending class fighter. Increased ability to block attacks from the opponent.
--Character Sheet--
General-
Name:
Age:
Gender:
Race:
Alignment:
Class:
Sexuality:
Physical-
Height:
Weight:
Eye color:
Hair color:
Skin Color:
Scars/Tattoos:
Personality-
Likes:
Dislikes:
Fears:
Attitude:
Social:
Intelligence:
Other-
Favorite Weapon:
Known Family Members:
Birthplace:
Brief Bio: